Terrain Height Adjuster V1.0.0.7

Terrain Height Adjuster v1.0.0.5

✅ Slides in the rain – vehicles lose their craving and can drop wet grass and dirt.
✅ Deep ruts – heavy leaves of the machine are noticeable, especially in soft soil after rain.
✅ Fasting in mud – riding moist soil with narrow tires increases the likelihood of a stuck.
✅ Dynamic settings of parameters – the mod automatically reacts to changes in the weather and surface.

Supported Surfaces:
🌱 Grass – moderate traction, low chance of slipping.
🌧 Mud – low traction, high chance of getting stuck after rain.
🛣 Asphalt – maximum traction, no slipping.

How It Works:
In the rain, wheel friction decreases, resistance increases, and ruts become deeper.

On soft ground, vehicles may slip and get stuck.

On asphalt, vehicles remain stable in any weather.

For the correct functioning of the mod, you need to set the value of maxheight = “0.7” in the “mape.i3D” file located at \ Farming Simulator 25 \ Data \ Maps \ Mapeu-Sas or in the file of your fashion card. In the “Mapeu.i3d” file, you need the following line: <DisplacementLayer name=”terrainDisplacement” size=”16384″ tileSize=”16″ numChannels=”6″ cellSize=”8″ viewDistance=”25″ blendOutDistance=”5″ maxHeight=”0.7″ densityMapShaderNames=”terrainDisplacementMap”/>

Changelog: +

Credits:

Erata

3.3/5 - (18 votes)

Download mod

File File size
zip FS25_TerrainHeightAdjuster 263 KB

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4 Comments
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Flexible Games

Screenshots during the day just… not something you thought of?

Thor

Doesn’t work on Multiplayer.

Davif

Doesn’t load up in game unless I’m doing something completely wrong.

Egon

please rename the file, FS25_TerrainHeightAdjuster_V1_0_0_2.zip

Last edited 1 year ago by Egon
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