Changelog 3.0.1.1
– Change to Title and Description in ModDesk
I read that you can use the variable for the language files in the title. I thought I’d do that so everyone in their own country would see the map and description in their own language.
Unfortunately, that’s not the case, so some people can see the map and others can’t.
“` Changelog 3.0.1.0
– Completely redesigned compost script for Precision Farming version 1.4.2.0 (Thanks for the help, @GvR DonQuacko)
– Revised script for shop and build menu categories (no more warnings if a category already exists). Thanks for the help, @GvR DonQuacko
– Additional crops added separately to the map.xml file for Precision Farming
– New script for multi-fruit missions (lavender, hemp, and tobacco missions now work with the cotton harvester)
– Revised language files for German, English, Russian, Spanish, and Czech
– Added new languages: Polish, French, Italian, Dutch, Croatian, Turkish, Hungarian, Slovenian, and Slovak
NOTE
If you have FS25 Contract Plus installed, please uninstall it. 1. It throws errors, 2. The mod overwrites my missionVehicles.xml file.
A new savegame is NOT required.
V2.0.1.3
– Added ignore fillLimit for palettes
– Added sales points for KleeHeu, KleeSilage LucerneHeu and LucerneSilage
– Holmer cutting unit warning corrected for Onion (MP and SP)
– Holmer cutting units particle effect fixed (MP and SP)
– AutoCleaning removed from courtyard entrances
– Changed ModDesk version 104 to 105
It is NOT necessary to start a new save game
Changelog Version 2.0.1.2
– Fixed placeableType fruit sales
– Fixed fruit sales icon
– Revised tipCollisionGenerated
– Revised placementCollisionGenerated
– Corrected animal feed silo (flap) trigger
– Corrected MMT chicken coop water trigger
– Corrected sugar factory (flap) trigger
– Added triggers for wood (bulk) and containers at the paper mill, sawmill, and pallet factory
– Fixed hop and grape vine cutter due to AD
– Removed ProductionsControl from the map
– Added clover hay and alfalfa hay to the storages
– Added clover and alfalfa silage bales to the storages
– Added clover silage and alfalfa silage to the storages
– Moved the AVIA shop slightly forward due to AD
– Fixed collision on all bridges
– Adapted to Patch 1.14
– Changed map-specific onion to the original Giants onion
– Fixed dogs on the farms and Adjusted (various dog breeds)
– Reduced distance textures
– Added Highland cows
ChangeLog: Version 2.0.0.1
– Hop field moved to the right
– Grape vines moved to the right above the center
– Olive field moved to the far right
– Butcher added
– Fish farm added
– Fish added as fill types
– All farmlands rearranged
– Fields recreated and sorted
– Farmland “Berger Hof” enlarged to the left
– Foliage repainted for productions
– AD courses adjusted
– Animal fill types added
– Terrain adjusted for new productions
– Fish sales points added
– Meat product sales points added
– Fixed vine harvester finding the next row in CoursePlay
– PDA recreated
– Added storage for herbicide, liquid fertilizer, lime, manure, and compost for the vine fields
– Added dedicated MMT building menu
– Fixed markers for orchards
– Fixed markers for greenhouses
– Fixed hemp and tobacco growth (sowing in May)
– Wood and stone missions Fixed
– Ropery/Weaving Mill cotton as bulk material
– One pallet spawn point was duplicated for all pallets
– Fixed the English translation of the fruit plantations
– Added translations for the shop category and construction menu in English / Spanish / Czech / Russian
– Slightly increased the capacity of the MMT chicken coop
– Fixed the TMR output for the small multi-fruit silo
– Fixed the height type issue. StrawAddon Ready
– Fixed the digestate output for the French fries factory
– Added MissionsVehicle.xml (Holmer, both cotton harvesters included)
– Gates open automatically (only with mod)
A new save game must be started for the Mountain version 2
Changelog 1.0.2.0
– Added drying fermenters for grass, alfalfa, and clover (Build menu / Productions)
– Improved water color and underwater world
– Fixed feeding robot spline
– Fixed root crop storage/bulk storage light (THX alex23ru.)
– Checked and fixed hot triggers
– Clover and alfalfa turn into grass when chopped, which also makes the standard drive-through silos work.
– Holmer header trailer added for HR12 and HR12-xxl
– Sound file adjusted and slightly modified
– Fish and ducks added to the lake
– Liquid fertilizer and herbicide can now also be transported in boxes to the fertilizer storage at Lohnihof
– Manure heap loading trigger slightly raised (due to Krone GX520)
– Poppy growth issue fixed
– Bale storage added (Building menu / Silos)
– Pallet storage added (Building menu / Silos)
ChangeLog 1.0.1.1
– Fixed translation for Breitreifen Holmer
– Added Spanish translation
– Added HOT trigger for paper factory
– Due to the Giants Patch, onion.xml sugarBeet_haulm replaced with onion_haulm (onions now instead of beets in the harvester)
– With precisionFarming, compost can now also be used for fertilizing
– Adjusted cement, fertilizer, pellet factory, and composter production speed
– Corrected spawn trigger height for coopers
– Made minor terrain changes and LOD data images (new savegame is OK, but not required)
Starting a new savegame is not required
I’m unable to get the Autodrive to work, would anyone have an xml for it by chance or to please suggest what i may be doing wrong?
lots of mising store items; also how many farmyards as only found 3 🙁
Hi, why does it take about 5 minutes for the game to load when I start it? Thanks for the answer.
I have no issues loading map under 1min. This is on my mid tier laptop… Must be an issue with your system. 1tb ssd, 4060 gpu and 8core ryzen 7 cpu.
delete you caches
update update….and again ghost town
дорогой разроботчик сделайте карту чтобы можно было играть в кооперативе а то ко мне никто не может присоедениться
You can’t connect fields, the worker doesn’t work on some fields like number 71, it’s a pity there’s no pedestrian traffic, I don’t know if it’s possible to increase the traffic intensity because it looks sad on the map
What mower is needed t cut alfalfa?
I have to agree with a post earlier about the Steering Assist and AI Workers not having the ability to work many fields. They are showing up as vine fields. However, crops are planted. Really hope you do an update and fix this. It is fun to play.
doesn’t appear to work in multiplayer
La Mappa non funziona e appena acquisti un campo ti fa uscire dal gioco secondo me è baggata la mappa
It was a ghost town with no one walking around the streets, unfortunately.
AD link https://sharemods.com/8f7y8117nn7j/AutoDrive_config_MH_V1.zip.html
Liking the map! But some fields when going to do a contract won’t let AI or GPS work as it say grape and olive fields not supported. But it will be Wheat that is on the field.
yep true … pole 71 and not working pedestrian spline