Version 0.9.1.3
A new save game is required.
This is expected to be the last beta version. Nothing should change now that would require a new save game. Version 1.0 comes with an improved PDA map. A lot of work has been done behind the scenes, which should make the map run even better.
Updated AutoDrive course
New selling point on the beach (Agricultural Trade East)
Paper mill completely reworked + new building
Added some information boards about the Kiel Canal (found at ferries and bridges)
Added some billboards
Some locations have received town signs
Added more pedestrians
Expanded harbor design
Added some decorative lots
Reworked supermarket area
Added general decoration
Version 0.9.1.2
This update does not require a new save game!
– Several production adjustments
– New decorations
– Adjusted the trigger at the large bunker silo near the 1 MW BGA so that Courseplay no longer drives over the edge on the right side
– Removed objects from the water in the canal
Version 0.9.1.1
Happy New Year to everyone!
This update does not necessarily require a new save game! Only a few ground textures have changed.
Some ground textures changed
Some production images updated
Production buildings adjusted
Road splines aligned
Some production adjustments
More decoration options
Version 0.9.1.0
This update does not necessarily require a new save file. Only two fences are missing. If you want them back, you can insert the code at the end into your placeable.xml file.
– Windmills on field 14 are now sellable (they no longer yield any money in a new save file)
– Fence on the field island of field 14 is now sellable (it is removed in the old save file)
– Grass area at field 28 is now available for separate purchase
– The three windmills now belong to field 21 and are also sellable, including the fence
– Sounds added and optimized
BETA 9
New save required
The time has finally come. After a while it continues.
I have revised all fields. This significantly reduced the “Compile Shader” time when loading the map for the first time, from around 90 seconds to around 32 seconds. Unfortunately, saved Courseplay courses will no longer work everywhere. As a result, the map has changed slightly in some places. Each field also now has field access roads.
Changes:
⦁ Fields completely revised
⦁ Added pedestrians at bus stops
⦁ Added guardrails (feel free to give feedback if it’s too narrow due to collisions)
⦁ Port design expanded
⦁ Playground now gives money when goods are delivered (new score required)
⦁ New road texture
⦁ AI vehicles have new license plates
⦁ Grass removed from sheepfold
⦁ AI now also plants field grass
⦁ Fixed onion bug in Highland Fishing DLC
⦁ Adjusted the trigger for the barn and straw trade unloading points
⦁ PDA updated
⦁ Some undocumented changes
Version 0.9.0.8
This update does not require a new save file.
– Adjusted collision at the canal storage area
– The straw trading and barn selling points are now functional again.
– Fixed an error when harvesting corn
– Adjusted parked cars
– Rotated the road sign between F14 and F18.
– Removed the lamp from the path along the canal.
– Moved trees to the ground.
– Relocated the floating cup.
– Optimized collectibles.
– Adjusted the unloading marker at the dairy.
BETA 7
Fixed critical road bug. Unfortunately, this requires a new save game again
BETA 6
I strongly recommend a new save!
This is a major update and a lot has changed. You can take the following from your save game so you don’t have to start all over again:
Vehicle.xml
Farmlands.xml
collectibles.xml
handTools.xml
farms.xml
Players.xml
Updated AutoDrive Courses: [https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html]
Changes:
Fixed LUA error caused by the last cowshed patch.
Different road texture (feedback welcome)
Roads revised
Fixed an issue where additional crops were swapped on the map
Pedestrians on the intersection
Crate removed from muesli factory
Floating tree at field 30 brought back to the ground
Price of field 7 reduced
Removed unknown X object on field 30
Missing section of road inserted at the granary
Field 28 smoothed
Field 42 smoothed
Small river bridges changed
2 cars freed from a hedge
Added more pedestrians
Adjusted some production buildings
Sawmill area completely redesigned
Dairy has got a new production building
Farmland 90 price adjusted
Grass in front of dairy
Grass in gas station near the harbor
Gravel area between fields 12 and 23
Grass on road between fields 33 and 49
Collectibles optimized
Collision removed from supporting pillars of the large canal bridge
Hedge adapted for livestock trading
Sellable products revised
Deco house plots revised
PDA card changed
2 additional e-charging stations added
Lots of undocumented changes
Version 0.9.0.5
– Once again the new crops are back. Shouldn’t happen anymore.
– Flying objects removed
Version 0.9.0.4
A new save game is not required.
Removed building sections on square 11.
Removed grass strips on square 37 (the field error should be removed in the save game; the grass remains until removed).
Relocated lamp at the pet shop.
Removed spline over square 30.
Fixed an error when clicking on the “Gastsätte Fährhaus” unloading station due to an incorrect image link.
Version 0.9.0.3
– Additional crops back
– Minor adjustments
Version 0.9.0.2
– Splines hidden
Version 0.9.0.1
A new save is not required,
unless you want to completely remove the removed grass.
BETA 2
would like the removed grass to be completely removed.
Grass can now be plowed away from outside fields
Multiple collisions removed
Tree removed from the air at field 40/41/42
Collectibles optimized
Some lamps moved
Adjusted fence at grain store
Grass removed from the pig farm (only in new save game)
Grass on roads etc. removed (only in new save)
Road near the ferry adjusted
Container removed from a field at the vehicle dealer
Pedestrians rescued from the air via field 14
Shelters at the BGAs made removable.
If you want to have these back in your save game, you have to add the following to your “placeables.xml”:
<placeable filename=”data/placeables/easySheds/easyShed01/easyShed01.xml” position=”1316.85 50 892.529″ rotation=”0 90 0″ uniqueId=”easyShed01_0d1fb054af3947c63585be45f874ccd8f” farmId=”1″ defaultFarmProperty=”true”/>
<placeable filename=”data/placeables/easySheds/easyShed01/easyShed01.xml” position=”-1883.69 48 1460.16″ rotation=”0 -90 0″ uniqueId=”easyShed01_0d1b05e4af3947c63585be45f874ccd8f” farmId=”1″ defaultFarmProperty=”true”/>
Map STILL broken, Updated textures look great, but you’re missing a cow barn and still no repair point. Literally last 8 updates are worthless
So the new V0.9.0.8 does not have a spot to repair your vehicles at the main garage, where it was is no longer
Love the map! Farm 11 has some remnants of a building in the middle, but other wise I have no issues. Auto drive works well enough. 30+ hours on it meow
Downloaded this map as I really like how it looks based on the screenshots. To my dismay this map doesn’t even work. I installed it where I have ALL MY OTHER WORKING MODS and it doesn’t even show up on my installed mods in-game. Any reason to why I can’t see the bloody map mod? Please respond!
I just downloaded the map today, enjoying it so far. Nice work:)
how did you get it to work? I downloaded from two fs25 mod sites and still can’t even get this to work. I’m so confused.. I have it in the same folder my other mods are and this is the 2nd map mod that I’ve downloaded today that doesn’t even work. UGH….
sounds like you have it in wrong folder… should be
mydocs/mygames/farmSim25/mods
can’t be in the wrong folder as I have it in the SAME folder as the rest of my mods and they show up installed and this map doesn’t. not sure why it’s not working. wish the creator would investigate
2025-10-14 09:52:18.903 Error: GDM file has bad signature
2025-10-14 09:52:18.903 Error: DensityMap failed to load GDM file.
2025-10-14 09:52:18.903 Error: Can’t load resource ‘pdlc/FS25_Am_NOK/map/data/densityMap_ground.gdm’.
2025-10-14 09:52:18.903 Error: Failed to load terrain detail layer ‘terrainDetail’.
nice map , great job
Map is clocked 90 degrees to the right, but for me thats not important. Havent found anything wrong with it so far and i quite like it.
i wish there were actual shots of the map