Better Winch V1.2.0.3

Better Winch v1.0

Features:

Attach to most objects, including vehicles with trailer type attacher joints.
Vehicles will ease off on the brakes and raise supports when attached for easier pulling.
Ability to add object changes to attachable vehicle attach points to make things happen when attached.
Ability to add custom attach points anywhere on objects with the included userAttachPoint i3d or by setting any node’s thAttachPoint user attribute to true.

Known Issues/Game Limitations:

When dragging the rope, it may knock objects even large tractors around like they are weightless. This is just something to do with the vanilla physics and nothing directly related to this mod.
Some objects may not show the rope wrapped around it. This is because the rope itself requires a cpu mesh enabled shape to display. This is sometimes the case with tension belt objects like pallets. The actual mesh is at the bottom, but I let any place on the object be wrapped.
Hook orientation is sometimes at random. The hook generally shows wherever the cursor is when you click attach. The orientation of the hook, however, I’m not exactly sure how that is determined. Seems to be at random.
Pulling vehicles in reverse sometimes makes them behave funny. Haven’t quite figured out why just yet. I think it has something to do, again, with the game physics. It’s like they were only designed to move forward when pulled so they try to right themselves.
The reason things like 3-point hitches are not currently attachable by default is because those joint type nodes are not where the visuals are. They float out away from the vehicle in between the arms. Putting an attach point there can cause issues and does not look right. That being said, I am looking for other places I can use instead.

Additionally, the attachment “ring” can be made larger or smaller with the use of two binds. These are registered to right-shift + colon, right-shift + quote by default. It is also possible to change the attachment ring orientation by pressing right-shift + L by default.
Important Notes:

There has been a filename change. The script itself remains the same. The change is in an effort to maximize compatibility with other mods. DO NOT run the old filename version and this one at the same time!

This is (finally) the new stable release of BetterWinch. I tested what I could think of in both single and multiplayer and didn’t run into any issues. That being said, the system is a little complex and there were some changes in this latest game patch that I had to address. For that reason, there very well could have been things I missed.

Changelog: +

Credits:

ThundRFS

4.3/5 - (22 votes)

Download mod

File File size
zip FS25_0_THBetterWinch 146 KB

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7 Comments
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Damian

causing vehicle reset to shop when pulling trees

JARROD

It is downloaded in my downloads but not showing up in my mods that i can use for each map, something i can do about this?

JARROD

ITS SHOWING UP IN MY DLC BUT MOD WONT SHOW UP WHEN I GO TO START GAME WHERE IT SHOWS ALL THE MODS HOW TO FIX

fs25player

hello it causes a lot of lag for the rest its really cool

Fs22 train conductor

Works fine for me no lag nothing

No.

It’s been fixed since the below post. 10/10, amazing mod.

Thor

Want to love the mod, though it seems the last update causes a lot of lag. Look forward to the next updates. Hopefully it can be fixed.

Also, no. My computer is high end. It lags on the lowest settings.

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