
Giants have released Update 1.19. This update brings us new John Deere machines, a lot of fixes and other updates such as terrain rendering, texture streaming, and the prevention of mod-related crashes.
Please Note! The patch is being rolled out across platforms. It can take some time until the update becomes available on your system. Crossplay services may be affected in the meantime.
Changes & Improvements 1.9
Various technical changes to improve performance
Added a storage space check to mod downloads to prevent out-of-memory issues on PC and Mac
Fixed missing left window of Case Quadtrac
Fixed corrupt and broken mods causing the game to get stuck while loading into the main menu
Fixed fill planes becoming invisible after repeated filling/emptying operations.
Fixed fence 14 to visually not connect.
Fixed gates not being properly aligned to the terrain height upon reloading the savegame or joining multiplayer
Fixed large wheel shapes abruptly stopping on small collision geometry
Fixed terrain rendering appearing overly sharpened at a distance
Fixed terrain rendering showing purple artifacts at close-up camera angles
Fixed uneven terrain deformation resistance in certain cardinal directions
Fixed unintended lateral forces acting on vehicles in certain cardinal directions
Fixed decal of Göweil VARIO-Master V140
Fixed Kramer KT557 fixed frontloader attacher
Fixed Mack Superliner 1979 fixed transparent brand logo
Improved resolution of stars and stripes design of Case IH Patriot
Improved texture streaming resilience for non-compliant textures
Modding
Added log warning for non 2^n compliant textures
New Content
John Deere 6M Series (95-125) tractor
John Deere 623R frontloader
John Deere V452R round baler
Changes & Improvements 1.8
Fixed crashes on PlayStation 5 when viewing Precision Farming menus with certain mod combinations
Fixed 3-point connection on UNIA ARES XL disc harrow
Fixed connecting meshes on several fences
Fixed fence gate synchronization on modified terrain
Fixed fishing ponds becoming desynchronized for multiplayer clients after rejoining
Fixed ground textures becoming very blurry, mostly in multiplayer but also sometimes in singleplayer
Fixed lights profile not updating correctly when the light quality setting was changed during gameplay
Fixed lime setting not visible with Vredo DLC active
Fixed MacDon mower not working correctly with AI helpers on canola fields
Fixed misaligned glass on Kotte PQ 32,000 slurry tank
Fixed volumetric sky displaying slight noise
Improved Kramer KT577 telehandler handling
Updated Nvidia DLSS Library
Updated Intel XeSS Library
New Content
Added placeable methane refueling station
Highlands Fishing 1.3.1.0
Fixed Dammann Profi Class Tridem steering bar flipping
Fixed JCB Fastrac fender position and improved steering angle
Changed a model name based on manufacturer feedback
Vredo Pack 1.0.1.0
Added support to load custom crop foliage damage from map.xml
Fixed hoses clipping into some model
Fixed wheel sink on evers toric
Honk volume increase for the vt7138 to match the other vehicles
Precision Farming 1.5.0.0
Fixed initial tramline setting on the NPC fields
Fixed lua error on custom fruits which are not registered in the map.xml
Fixed yield calculations for crops without nitrogen reduction (Peas, Soybeans)
Fixed environmental score after purchase of soil data
Improved precision of lime application
Improved nitrogen increase while harvesting with turned on straw chopper (could lead to wrong yield in some cases)
Changelog for Patch 1.17
Additions
Berthoud WinAir 1000 vineyard sprayer
Kramer KT577 telehandler
Added stars and stripes design configuration to Case IH Patriot 4450
Change & Improvements
Fixed an issue causing some bales to be invisible when joining multiplayer
Fixed broken gear number display on dashboards
Fixed partial overwriting of fill types by mods
Fixed sound playback for tools using useParentFoldingState
Improved guidance steering course generation
Improved working behavior of slurry distributor tools
Updated ABI attachment branding
Fixed an issue on Intel macOS causing black square artifacts when looking at distant water planes
Modding
Added BKT LG306 tires
Added option to define a default fruit type for sowing machines
Added optional direction attribute for alarm sound triggers (allows triggering only during filling or unloading)
Added speedScale attribute for particle effects
Fixed dual01 rim XML path
Fixed mower work areas for mowers without a defined drop area
Precision Farming (1.4.0.0)
Fixed invisible pH values on fields and adjusted pH reduction when levels are high
Fixed issues with tramlines when multiple fields are merged together
Fixed performance issues during harvesting and mowing
Fixed Wienhoff slurry tank color configuration not applying correctly
Improved performance for several UI actions (buying fields, selling fields, yield map reset, tramline changes)
Improved tramline generation (small or overlapping segments are now excluded)
Changelog for Patch 1.16
Changes & Improvements
Various minor visual adjustments on several models
Adjusted audio volume of Göweil VARIO-Master V140
Fixed DirectX crashes due to too many active mirrors on mods with incorrect mirror setup
Fixed exposure with DLSS upscaling enabled
Fixed logging, do not display an misleading error when checking for DLSS quality setting support
Reduced slightly the discharge rate of the Annaburger AW 22.27 and Farmtech Supercis 800
New Machines, Configurations & Items
Zetor Crystal 16045 tractor
Dewulf GCCI vegetable harvester
Krone Swadro S 350 Highland windrower
OXBO 2340 windrower
Modding
Removed some log warnings which were intended to be “devWarnings” instead.
Highlands Fishing 1.3.0.0
Various visual adjustments on several models
Adjusted colors for AgriSpread AS2100 SCS
Fixed collision warnings shown on horse shed
Fixed fenders on New Holland T8000 Series
Fixed issue where pea missions would spawn with incompatible trailers
Fixed PTO shaft on JCB Fastrac 8000 iCON
Fixed wear texture on Grimme VARITRON 470
Changelog for Patch 1.15
Additions
John Deere 9RX Series (710-830)
Case IH Vestrum Series
Case IH Patriot 4450
Case IH Steiger Quadtrac updates (Steiger Special Edition, Weight Configurations, 3-Point Hitch Configuration)
Configurable fast coupler for Laforge EZ 1700 on John Deere 6R Series (230-250)
Change & Improvements
Adjusted ambient lighting to avoid hard cut when transitioning between day and night
Fixed consistency of interior camera height independent of camera suspension setting
Fixed grape- and olive-orchards not being aligned to the terrain
Fixed large spruce trees on Highlands Fishing Kinlaig to work with a harvester
Fixed Lely Vector feeding robot animation in multiplayer
Fixed meadow amount at pastures not being determined correctly in some cases (such as Highlands Fishing pre-placed cow pasture)
Fixed overall game brightness being too high when using DLSS
Fixed players not being able to open fence gates for fields part of a contract in multiplayer
Fixed side markers on Dalbo Powerchain
Fixed unloading area at Hormann cowbarn with feeding robot not being opened after placement
Various visual adjustments on several models
Modding
Added “ROOTCROP_BELT” fillTypeCategory for use in auger wagons to support onions with Highlands Fishing present
Fixed loading of custom fillTypes in mods to allow for custom spray types
Highlands Fishing (1.2.0.0)
Added Ropa Keiler 2 to onion category as well
Added support for basegame vehicles Grimme RH 2460 and Hawe KUW 2000 to load onions
Fixed boat turning off automatically with automatic motor start setting turned off
Fixed fenders on New Holland T8000 Series
Fixed fishes in fish lake placeable not being visible
Fixed onion harvest missions not working anymore after reloading a savegame with the mission already active
Fixed problem when placing storage extensions next to bulk hall
Fixed traffic vehicles visibly jumping up/down depending on distance to player
Improved steering modes on JCB Fastrac 2000 Series
Improved working behavior on Väderstad Proceed V 24
Removed some objects below the terrain preventing deformation/construction
Various visual adjustments around the map
Various visual adjustments on several models
Patch 1.14.0.1
Changes & Improvements
Fixed GDM conversion when increasing the number of channels (1.14.0.1)
Various technical changes to improve performance
Various text / translation adjustments
Various visual adjustments on several models
Fixed AI helper missing headland rows with unequal mower working widths
Fixed automatic transmissions behaving incorrectly when shifting manually
Fixed DLAA setting to correctly unlock the Frame Generation option
Fixed environment visuals not applying correctly before entering the 3D shop
Fixed error occurring when group shifting into neutral
Fixed issue preventing clients from selling fences
Fixed issue where clients saw gates only partially opened
Fixed manual shifting on transmissions with more than 8 gears
Fixed missing cursor when creating rice fields
Fixed shading issue on Alliance 398MPT wheels
Fixed straw usage calculation in animal husbandries
Improved AI helper field detection algorithm
Improved visibility of swaths on harvested foliage
Removed “Needs Rolling” requirement from oilseed radish
Updated Intel XeSS version (Windows only)
New Machines, Configurations & Items
Added GEA DairyFeed and DairyRobot with Koolway configuration options to medium and large Hörmann cow sheds
Added 1500 mm width wheel configurations for compatible small and medium tractors
Added roller configuration to Kinze MACH TILL 412
New Functionality
Added AMD FSR 4.0 (requires compatible hardware)
Added Border Collie as a new dog breed for the doghouse
Added multiple coat patterns and color variations for dogs
Modding
Added new non metallic metal material (powderCoatMatte)
Added specialization for ladders in placeables
Added vtxAnimationShader
Exposed windStrengthMinClip parameter in oceanShader
Mercedes-Benz Trucks Pack 1.2
Various adjustments on several models
Various text / translation adjustments
Added specialization to enable camera mirrors functionality for machines outside of the Mercedes-Benz Trucks Pack (requires Mercedes-Benz Trucks Pack)
Precision Farming 1.3
Fixed issue where harvesting beets caused the field information to become outdated
Removed tramline clearing from mission fields to ensure sowing missions can be completed
NEXAT Pack 1.3.1
Improved AI helper behavior to operate machinery counterclockwise, ensuring the cabin remains within the field area
Changelog for Patch 1.13
Changes & Improvements
Changes & Improvements
Disabled resolution scaling settings when actively using upscaling technologies.
Fixed a beacon light that appeared see-through from below
Fixed achievement for collecting stones in the Epic Games version
Fixed AI herbicide logic so workers correctly detect already treated areas in weed-infested fields
Fixed an issue where engine sounds could cause audio output to stop working
Fixed an issue where mower work areas were calculated incorrectly
Fixed attaching implements when multiple implements were already attached to it
Fixed collisions between multiple containers affecting each other
Fixed hold strength of mounted objects such as containers
Fixed issue preventing containers from being opened while loaded
Fixed issue where mission vehicles would remain persistent
Fixed issue where multiplayer players did not have access to a flashlight
Fixed issue where the game could rarely get stuck load past 89% due to an invalid liftableAxle state
Fixed mud not accumulating on Michelin XM47 tire variants
Fixed Streumaster spreader shovel not being functional in multiplayer
Fixed tension belts not spanning over the fillable pallets
Fixed unloading value calculations that caused invalid fill percentages (e.g., Nexat seeder tank)
Improved AI behavior on certain vehicle types to more optimally handle headland corners
Improved AI harvesting behavior for headlands to follow optimal clockwise/counter-clockwise rotation
Improved prioritization of button mappings shown in the help menu (top-left corner)
Modding
Added new carbon material (carbonPattern02)
Mercedes-Benz Trucks Pack 1.1
Added grain extension for U2400
Added missing gps sounds
Adjusted CZ translation
Improved manual shifting behavior on automatic transmissions
Various adjustments on several machines
Visual upgrades on Arocs and Actros
Precision Farming 1.3
Added setting to control tramline track spacing (So it fits the Fendt Rogator for example)
Added support for custom fertilizer types from map.xml
Improved pH and Nitrogen value detection in some cases to still apply the correct value
Adjusted orientation of John Deere R975i PowrSpray working lights
Fixed displayed field size calculation for multiplayer clients
Fixed nitrogen and pH value in the tramlines
Fixed UI displaying a perfect 100 environmental score incorrectly
Improved accuracy of costs and earnings in the eco analysis
Improved AI behavior on fields that were already partially limed or fertilized
Improved pH visualization on the minimap
Plains & Prairies Pack 1.3
Updated colors of several vehicles with scanned color data
Fixed usage of manual shifters on Versatile Nemesis
Various adjustments on several machines
NEXAT Pack 1.3
Fixed UI conflict with other help menu extensions
Various adjustments on several machines
Changelog for Patch 1.11
Changes, Additions & Improvements
Added DLSS Frame Generation (RTX 40 Series) and Multi Frame Generation (RTX 50 Series)
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
KRONE Trailer Profi Liner received a new livery option
Added snapping for row-crop to helper and steering assist
Resolved an issue which caused large mod-maps to not save on Microsoft Store version
Reduced artifacts due to screenspace reflections
Fixed an issue in multiplayer where tension-belted pallets did not display filltype contents
Fixed an issue in the auto-updater where the estimated download time was displayed incorrectly
Fixed contractors being unable to use the pressure washer on the farm they were contracted to
Improved automatic shifting behavior on group shifts
Improved field course calculations on certain mod map fields
Improved visibility of swaths (straw, grass/hay) in the distance
Modding
Fixed loading of tonemapping and bloom settings from environment.xml, if these settings were customized in modmaps there might be undesired effects
Patch 1.10.0.0
Changes & Improvements
Various technical changes to improve performance
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Changed wetness behavior on machines to be based on in-game time instead of real time
Improved foliage alignment for various crops
Improved steering assist behavior
Fixed an issue in multiplayer where tension belts caused some pallets to visibly jitter
Fixed compass orientation
Fixed display of weather forecast with manually set season visuals
Fixed error when resetting the tree sapling planter after emptying
Fixed ground deformation bumps caused by sudden firmness changes (e.g., over straw swaths or mowed grass)
Fixed hail damage being applied to cultivated fields
Fixed incorrectly sized dual wheel connectors
Fixed issue where fences could be sold without proper permissions
Fixed synchronization of combine fill level in multiplayer
Fixed synchronization of fences in multiplayer when placed on changed ground height
Fixed terrain deformation issues when snow is removed
New Machines & Items
Fendt Rotana 160 V Combi round baler
JCB Series 547-70 AGRI PRO telehandler
Massey Ferguson RB 4160V Protec round baler
Pöttinger Terradisc 10001T cultivator
Unia ARES XL disc harrow
New Additions / Functionalities
Added support for XeSS 2 with Frame Generation
Added work direction setting for helper operations
Info
As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
Changelog for Patch 1.9
New Additions & Functionality
JohnDeere 1270G tree harvester
Pöttinger Aerosem VT 5000 DD seeder
Skoda Enyaq Coupé RS iV car
Väderstad TopDown 600 cultivator
Changes & Improvements
Various technical changes to improve performance
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Improved automatic wood harvester arm behavior if trees are beneath the harvester
Improved responsiveness of field information box to appear on map overview
Improved fuel consumption calculation of wood harvesters while processing a tree
Fixed button conflict on controller in modhub for search and active downloads
Fixed cases of go-to AI attempting to route through the river on mapUS
Fixed flickering issues on some hardware configurations with Intel ARC B Series GPUs
Fixed hooklift system problems when reloading the savegame
Fixed tension belts not working correctly when re-mounting objects
Fixed mod update dialog when loading into a savegame showing without cancel prompt
Fixed overlapping of chat window on lower UI scaling values
Fixed overloading slurry from the pig barn trigger
Fixed radio turning off when switching vehicles
Modding
added start argument (skipModUpdateDialog) to skip modupdate check when loading into a savegame for mod creators
fixed mod update check, now properly ignores unzipped mods again
Precision Farming
Added option to set the tramline direction on the field
Added options to disable speed dependent spreader application and realistic spread pattern
Fixed costs of AI field worker
Fixed harvesting of potatoes and sugar beet
Fixed issues with cultivating and sowing missions
Fixed missing seed rate functionality on combination with some other mods
Fixed seed rate of potatoes
Fixed yield display on combines and actual yield on the field
Increased environment score for permanent grass fields
Changelog for Patch 1.8
New Machines & Items
Case IH Farmall C Series tractor
Case IH L630 frontloader
CLAAS Arion 570 motor configuration
Fiat 160-90 DT tractor
GÖWEIL G-1 F125 Kombi baler
HORSCH Finer 6 SL cultivator
New Holland CH7.70 harvester
New Holland 980CR 8-30 corn header
New Holland SuperFlex 25FT header
New Holland Varifeed 28FT header
Pfanzelt DW P 186 forestry winch
Additions & Improvements
Added lime spreading capability to Farmtech Variofex 750
Added in-game Shop search function
Added care wheel configuration to Bredal k105
Added automatic vehicle reset on out of bounds machines
Fixes & Changes
Various technical changes to improve performance
Various technical improvements to free up video memory for gameplay
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Improved mod selection screen with added search and seperation for outdated or unavailable mods
Fixed electric machinery not recharging with time scale slower than 5x
Fixed modHub updates not being correctly applied without a game restart
Fixed performance issue with garlic in greenhouses
Fixed reflection issues with DRS (dynamic resolution scaling) enabled
Fixed shadow lights flickering in certain moments while driving
Improved AI Go-To planning and driving behavior
Improved AI Go-To status information for players
Improved fillplane visuals for sorghum
Improved manure heap detection for animal husbandries
Improved menu navigation behavior in various scenarios
Improved player disconnection information in multiplayer
Improved steering assist and helper field detection
Improved steering assist line visibility in colorblind mode
Improved steering assist line visibility on grown crops
Improved traffic driving behavior
Modding
Prevent nested Placable.onCreate calls to avoid crashes and errors
Changelog for Patch 1.7
Göweil G4010 Q Profi bale wrapper
JohnDeere 8R eAutoPowr livery
Additions & Improvements
Added ability to adjust deadzones in the running savegame for PC
Added download / file size information to the modhub download dialog
Added exclamation mark to main menu if mods have updates available
Added option to turn off cruise control on GPS line end
Fixes & Changes
Various technical changes to improve performance
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Improved multiplayer map sync speed
Improved multiplayer performance
Improved color of cut grass foliage LOD
Delivering goods for multiple harvest contracts with the same station and crop will now prioritize the contract with the higher overall progress
Disabled removal of fences which are part of an animal pasture due to issues calculating the animal pen area
Changed behavior to recharge electric machines
Fixed dual wheel connectors on several models
Fixed grass having full yield when cut despite not being fully grown
Fixed missing corn harvest animation on consoles
Fixed rare cases where cutting trees would create invisible pieces that could freeze the game when near to the player
Fixed spreading lime after mulching not working
Fixed train not stopping at train stations and being too far away
Fixed vehicle maintenance costs not being deducted
Fixed an error when using the slope terrain tool
Fixed area beneath fences not being unblocked for placement after fence deletion
Fixed cotton harvester being unable to unload unfinished bales for mission completion
Fixed driving issues with manual transmission with clutch
Fixed feeding robots’ produce not showing up in UI by producing more than needed
Fixed fence gate state not loading correctly from savegames
Fixed grape juice production economy
Fixed hand tools list in multiplayer showing outdated or no information
Fixed issues with the player character placement when controlling high pressure washer
Fixed JohnDeere 6R wheel width options
Fixed Kuhn SW 4014 wrapper throwing away bales
Reduced lag for other players when manually saving a MP game
Fixed mission yield being affected by rain while harvesting with a player-owned harvester
Fixed partial working width setting desync for spreaders and sprayers in multiplayer games
Fixed player being unable to transfer all of a farm’s money in multiplayer
Fixed player character getting stuck on platforms when exiting trains or vehicles next to them
Fixed shifting into 8th gear in multiplayer
Fixed silage additive usage with Göweil VARIO Master V140
Fixed snow not being removed properly after being disabled in settings
Fixed water foam glowing at night
Navigation markers now display distance based on user settings instead of always using meters
Removed misplaced fence below field 43 on Hutan Pantai preventing the creation of rice fields
Modding
Added support to add or overwrite fruitTypes for maps
Added various checks and log messages to help with debugging mod map configuration
Changing the number of terrain angle channels for the fields no longer needs a separate custom shader
Fixed custom placeable name not being resolved correctly in mod maps
Fixed crash when deleting a placeable which used ‘onCreateWater’ callback, now only allowed be used for in-map assets
Fixed envMaps not working correctly on custom maps
Additional notes
As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Changelog for Patch 1.6
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
New Additions & Functionality
ModHub “update all” button
Saving notification icon in multiplayer
Smaller engine configurations on DEUTZ-FAHR Series 6C and SAME Virtus RVShift
Graphics settings menu within the active gameplay
Changes & Improvements
Various technical changes to improve performance
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Changed custom pasture calculations allowing for more chicken, pigs, and sheep in the same area as before
Fixed AI fieldwork helper ignoring user preferences
Fixed animal health and productivity calculation
Fixed animal productivity bar showing global productivity state instead of combined productivity (globalProductivity*foodProductivity)
Fixed belt position while unloading bales on the New Holland Pro-Belt 165
Fixed display of cow barn capacities
Fixed export of farmland area and price for game stats on dedicated servers
Fixed grass eating cows
Fixed International CV Box configuration wetness
Fixed missing beetroot filltype on Bergmann RRW 500
Fixed missing silage additive on Pöttinger BOSS ALPIN 251
Fixed ModHub checkmark on newly downloaded mods
Fixed shop display cutting off filltypes on some machines
Fixed shop display when all used machines are bought
Fixed spinach not withering
Fixed train hotspot stuttering when far away
Fixed UI scaling not being applied correctly on some UI elements
Fixed UI sound when opening the license plate menu or color picker
Fixed wrong or no player names displayed when selecting vehicle on map
Improved offroad driving speed and behavior of Go To helper
Improved performance of periodic game stats saving on dedicated servers avoiding lag spikes
Improved shop display of long machine names
Modding
Added support for continuous motion in uvScrollShader using z and w values in ‘offsetUV’ parameter
Added warning of env map directory if not properly setup for maps
Added rearLight84 & rearLight85
Adjusted light of rearLight30
Fixed custom placeable names using ‘nameL10nKey’ attribute not being synchronized to clients
Fixed Lua breakpoints in Studio not working if they were added before connecting the game instance to Studio
Hotfix 1.5.0.1
Fixed: PC version crashing during shader compilation with render resolutions above 4k
Fixed: PS5 buttons with Logitech wheels
Fixed: Xbox registering duplicate navigation button inputs with Remote Play
Changelog for Patch 1.5
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
New Additions & Improvements
Increased performance on PS5 Pro by default
Added performance modes for PS5 and Xbox Series X
Enabled water reflections on PS5 platforms
Added shader generation step when loading into a savegame without or mismatching shader cache
Added small cementFactory
Added foam to water simulation
Fixes & Changes
Various technical changes to significantly improve performance
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Improved advanced settings do not require a game restart anymore.
Improved behavior of Go To helper
Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers)
Improved generated collisions of cut trees
Improved color reproduction in HDR mode
Improved HDR activation does not require a game restart anymore
Improved quality of AMD FSR 3 rendering
Improved quality of TAA rendering
Improved soft shadows casted from various sources
Improved sugarbeet leaves on the ground
Improved UI slider behavior with controllers
Doubled harvest rate of grapes and olives
Reduced planting costs for grape and olive orchards
Reduced vehicle paint damage accumulation speed
Fixed multiplayer sync of ground tire deformation
Fixed placeable extensions losing connection after reloading a savegame
Fixed capello diamant8 corn header lowered too far
Fixed chicken barn small and from Rudolf Hörmann being unable to add custom pasture
Fixed front axle not being limited on a few tractors when frontloader is attached
Fixed grain elevator museum interactions and collisions
Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it)
Fixed missing collision on husbandries with lely vector
Fixed momentary hangs when cables on winches are created or removed
Fixed obsolete great demand on debris cutter and train selling stations
Fixed placement area’s of 250kW BGA
Fixed Pöttinger SERVO T 6000 P working behavior
Fixed sound beep on Hutan Pantai in spring
Fixed wheels on bomech machinery not being declared as care wheels
Fixed wild animals behavior with various obstacles
Modding
Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI
Adjusted color and material of rearLight30
Fixed loading of mod vehicle types from vehicle type configs
Added command descriptions in console
Improved scrolling behavior within the console while typing is disabled.
scroll to to top’ (home) and ‘scroll to bottom’ (end) (when typing is not enabled)
scroll 1 page by holding shift while pressing page up or down (when typing is not enabled)
Additional notes
As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Changelog for Patch 1.4
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Improvements & Changes
Major improvements towards game stability
Improved performance for various foliage types
Various improvements for Field AI workers
Various improvements for Go-To AI workers
Various localization fixes and improvements
Various visual adjustments on several machines
Improved advanced graphic settings menu
Improved check to fill water trailers on smaller water sources
Improved forestry mulchers removing stumps
Improved guidance steering line visualization
Improved wave simulation on rice fields
Fixes and changes
Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
Disabled poplar being destructed when driving over it
Fixed “Gone but not for cotton” achievement (sell 40 cotton bales) not saving progress properly
Fixed “Trailer fill limit reached” icon for trailers not relibably showing for clients
Fixed beetroots displayed on belt systems
Fixed clipDistance mismatch on the large windmill
Fixed color selection on geringhoff headers
Fixed cut ravaged trees (created by twister) not being saved properly
Fixed deletion of weeds with dynamic husbandries
Fixed effect particles being displayed too dark in certain scenarios
Fixed guidance steering working width on Agrio Dino II
Fixed landscaping delay
Fixed mission “deadwood” trees being sometimes outside the map border
Fixed mission “planting soybeans” spawning with incompatible machinery
Fixed missions for fieldwork not progressing in some cases
Fixed mod filter for crossplay refreshing in the mods overview
Fixed terrain paint brush not having option to switch to round shape
Fixed texture flickering issue on the sunflower silo
Fixed various placeables with configurable solar panels not having an income
Fixed various weeders wheels destroying crops
Fixed winch sync with more than 3 trees attached
Increased fill speed from the larger water tank
Increased height of sawmill unloading triggers to support higher trailers
Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
Removed limestation pipe collision to support higher trailers
Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
New additions:
Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
JD wheel weight support to Groundking & TM1000 wheels
Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Visible checkmark to downloaded mods in the mods overview
Modding
Added “shallowWaterSimulation” placeable specialization to allow for simulated water in placeables
Additional note for console players
We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.
Changelog for Patch 1.3
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Improvements & Changes
Fixed attacher position on Wifo HMZ 340/3000
Fixed brushing horses in multiplayer
Fixed bug preventing to pet the dog
Fixed configurations of Elmers Super 7
Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
Fixed direct seeding after mulching or hail damage
Fixed discharging of Lizard MKS 32
Fixed effect of MKB-4TR in multiplayer
Fixed fertilizing function of Novag T-Force
Fixed footstep sounds on building collisions
Fixed game freezing when using the Brielmaier windrower
Fixed headers flying away from header trailers when placed from the wrong side
Fixed Ignition lock issues with automatic motor start setting
Fixed ignition lock not turning displays on in the ignition only state
Fixed issues with fences blocking clients from joining multiplayer games
Fixed issues with a few UI elements on non 16:9 aspect ratio displays
Fixed MacDon FD250 spawning in the ground
Fixed memory leak when plowing during Steering Assist calculation
Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
Fixed mirror reflections being too bright
Fixed mirror reflections displaying the environment texture enlarged
Fixed missing bonus on selling machines directly at the shop
Fixed missing foilwrap on cotton round bales
Fixed missing info in landscaping while out of money
Fixed mission “balewraping” sometimes spawning outside the actual field
Fixed mission “tree transport” showing and spawning incorrect machinery preview in multiplayer
Fixed mission progress display incorrectly showing missions from other farms
Fixed mission time not being displayed in multiplayer
Fixed modhub search within the category view
Fixed money being charged when selecting a fence without placing it
Fixed multiplayer rejoin issue with AI worker
Fixed not spawning at the farm’s owned farmhouse
Fixed placeables position/rotation not being accurate on clients
Fixed rice field flooding sync in multiplayer for clients
Fixed screenshots not capturing while in menu
Fixed sound not playing when filling the dog bowl
Fixed spreading function of Bredal SG2000 on unowned farmland
Fixed stone contracts respawning on the same field
Fixed support for some Xbox Controller revisions
Fixed tire tracks not being removed when covering a silage silo
Fixed unloading of unfinished bales
Fixed used market vehicles loading without wheels
Fixed used market vehicles using invalid configurations
Fixed water costs with the old windmill pump, it’s free now
Fixed flickering of the screen on some GPUs in some situations
Reduced RAM and VRAM usage
Fixed support for Xbox wireless controller on MacOS
Fixed sharpness setting with FSR3
Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
Fixed shader compilation stutter when switching graphics settings without restarting
Improved AI field worker on large fields
Improved AI field worker waiting for trailer driver on corner cuts
Improved AI field worker with various tractors / tools
Improved AI Go-To worker in various locations and situations
Improved bale textures
Improved field course line colors in color blind mode
Improved fillPlane visuals
Improved line selection with steering assist on headlands
Improved near and distance texture rendering for several crops
Increased harvest rate of peas
Increased harvest rate of poplar
Increased profitability of ravaged trees
Increased seeding rate for canola
Reduced purchase price of the Anderson MERGEPRO 915
Reduced tree transport contract profitability
Hutan Pantai
adjusted clipDistances of various objects
disabled the Go-To AI to utilize the Highway temporarily
prevent Go-To AI driving through the concrete channel in the map center
fixed fence without collision in the city
fixed invisible rock near the temple
fixed traffic coming through the wrong one way direction
fixed various rocks without collision
fixed various other smaller issues around the map
removed main roads from buyable farmlands
Zielonka
adjusted clipDistances of various objects
fixed terrain clipping above the roads in various places
fixed various other smaller issues around the map
Riverbend Springs
added collisions to various props and smaller objects
adjusted tree transport mission location
fixed Go-To AI driving into building at sunflower farm
fixed various other smaller issues around the map
improved distance rendering of various objects / buildings
improved traffic splines on multiple roads
improved transitions in various spots to outside scenery
improved winter visuals
prevented swimming under the restaurant boat
removed main roads from buyable farmlands
Various stability improvements to prevent crashes
Various technical adjustments to improve performance
Various visual adjustments on several models
Various text / translation adjustments
New additions:
Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
Added support for CPUs without AVX2 support
Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Color picker has been added for configurations in the shop to use completely custom colors and materials
Construction screen now displays required materials for constructable buildings
Crops in separate section in prices overview
Front guard configuration for Pitts Trailers LT40-8L
KUHN TWINE & NETWRAP are now available as branded consumables
Lizard conveyor belt to pickup bulk material from ground
Optional input action to toggle the steering assist lines
Placeable lime station
Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
Sugarbeet harvesters can now also be used for beet root
Various decorational objects have been added to the placeable menu
Modding
Added custom shop offset support per config
Added incomePerHour configuration for simplePlaceable
Added log feedback on incorrectly registrated dependencies
Added SeedTreater vehicle specialization
Added various checks to avoid runtime errors and display a log message instead
Fixed modded placeableVehicles crashing the game
Fixed referencing custom wheel xml’s
Improved documentation for engine script binding
Fixed “New Mod from Game” feature in GIANTS Editor for maps
Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version
DOWNLOAD Farming Simulator 25 new Patch

Works perfectly 🙂
When I try to download it, it asks for a a key when it goes to Giant.. What do I do|?
Ben tu rentre la clé quelle idée ???? pliééééééééééééééééé
marcus you are a dumbo
hes asking for the damm code
i can not get mine to update or play
if some one can help me that will be greatly thanked
this patch makes it load real slow
can i download it
IKR
After entering the vehicle, it automatically drives forward, and does not run forward when leaving the vehicle character, so the reason for the W key on the card keyboard is excluded, all control buttons are reset, all mods are disabled, and conflicts between settings and mods are also ruled out
The problem with tramlines – making you unable to complete contracts – seems to persist, after the update?!
This would impact on Cultivating contracts, where the field-owner lease you, or you use your own (SHALLOW) cultivator!(Shallow-/Disc-cultivators, won’t remove tramlines)
This would also impact sowing contracts, where you’re contracted to sow a field ..If the field have tramlines, you won”t be able to complete the field at 100%, but end up short at 92% completion!!
Here – in both cases – you could use a front-mounted “normal cultivator”, in front of your seeding tractor(or just use a normal cultivator on the field before seeding), that will remove the tramlines, so you can sow the full field(to gain 100% completion of the sowing contract)
The game locks up now when you exit a tractor. be careful with this one