!No new game saves required!
Changelog 1.3.0.0:
– Fixed minor bugs
– Implemented multiplayer-compatible map version
– Fixed production output at the Large Sawmill
– Fixed shared storage issue for Apple Trees
– Fixed tipping collision at the Large Mountain Bridge
– Added GÖWEIL VARIO-Master V140 round baler for clover/alfalfa
– Made visual adjustments to several crops
– Field grass and mustard can now be threshed (for existing savegames, the price graph may take a moment to update)
– Revised crop information display at the Town Hall
– Adjusted animal productivity and breeding ages for greater realism; more information is available at the Town Hall (on the left side)
!No new game saves required!
Changelog 1.2.3.0:
– Minor bugs fixed
– Increased capacities for some 1.5 MW BGAs
– 1.5 MW BGA silos can now be sold, and the build menu now includes extra silos for clover/alfalfa in the correct size
– Additional large silos for clover/alfalfa are available in the shop
– Added extra manure heaps for pigs at Gässlehuber
– Added spelt to existing grain mills
!No new game saves required!
Changelog 1.2.2.0:
– Minor bugs fixed
– Texture adjustments
– Animal.xml adjusted
– Gmeinbauer’s visual and functional improvements
– Interiors at Gmeinbauer (silo, cow barn, hay drying) and at Stadlbauer’s cow barn can now be sold properly.
!No new game saves required!
Changelog 1.2.1.0:
– Minor bugs fixed
– Textures edited and visual adjustments made
– Clover/Alfalfa swather effects and load factors adjusted
– Manure/solid material textures adjusted
– Animals from the Highlands Fishing DLC are now available on the map with the DLC
– Chopping material for clover/alfalfa can now be removed with shovels, etc.
– Soybean harvest quantity fixed
– Pig loading trigger adjusted at Gmeinbauer
!No new game saves required!
Changelog 1.2.0.0:
– Minor bugs fixed
– Map version with built-in bale storage
– Fixed bunker silos at Gmeinbauer (only on new save games)
– Multipack D14 error with packed bales fixed and extra Multipack D14 bale wagon installed
– Apple juice and a small juice press added for placement
– Apple tree production quantity adjusted
– Prices adjusted for clean potatoes
– Chopped material (also for alfalfa/clover) weight adjusted, as well as adjustments in the fillTypes XML
– Clover and alfalfa visual adjustments, as well as yield adjustments
– Grass texture adjustments and ground texture adjustments
– Some HUD images edited
– A few translations adjusted
– Gate collisions at the Birkach grain mill adjusted
– Farmland at the can factory is no longer purchased automatically; there are no gameplay issues for those already purchased
– Some triggers at Gmeinbauer adjusted; cow barn doors now open properly
– extra manure heap built at Gmeinbauer’s pigsty
– Silage trigger at the livestock dealer adjusted
– General texture adjustments
– Background edited
– Tree limit increased to the maximum of 30,000 (map has over 32,000 trees)
– More trees can be placed
– Under Decoration/Miscellaneous, there are now decorative trees without a tree limit
– More paintable foliage and ground textures added
– The manure heaps at Schamirdahof and Bruckner are now sellable
Changelog 1.1.0.0:
– Console Release
– BGA 1.5MW quantities fixed and collisions resolved
– Minor bugs fixed
– Hay dryers can now also accept dried hay
– Clover and Alfalfa have been harvested and are now growing back
– Textures improved
– Lods of some trees adjusted
– Ramp at Schamirda Farm fixed
– Straw decoration improved
– Triticale, rye, winterwheat and winterbarley are built into the grain mills
– Sound adjustments
– Animal dealer salepoints fixed
– Background edited
– Fixed grain silo fill trigger at Schamirdahof
Hi. I just want to let you know that the mod : | Production Storage Control V1.0.1 | made the loading of the map stuck at 89% for me. About 741 mods and that’s the only one who make my map not starting (for now. Somme minor bug like in the tunnel for some tractor or npc’s driving in)
Thx for this beautifull map.
I see that there are several places to sell wood pellets, but nowhere to make them. Do you have another mod to download with this map? Also, is there a built-in feature for animal production? All of my cows and goats, after purchasing adult animals, do not produce milk. I have had them for two months now, and still no milk. It’s like precision farming is built in, and my friends and I are running a multi-player setup. We don’t enjoy precision farming. But, on a good note, this is a wonderful map, and I really enjoy it. Keep up the good work, and if there is a special mod that is needed to play this great map to the best it has to offer, just list it in the description so we can get it. Thanks.
Lo primero que quiero decirte es que no creo que exista otra mapa mejor que el tuyo. Y lo segundo es me gustaría que hicieras el mapa x4 ya que los campos o terrenos son muy pequeños y muchas veces dificulta a la hora de construir huertos o invernaderos. Muchas gracias por tu mapa y por compartirlo
The first thing I want to say is that I don’t think there’s a better map than yours. Secondly, I’d love it if you could make a 4x map, since the fields and plots are very small, which often makes it difficult to build gardens or greenhouses. Thank you so much for your map and for sharing it.
It became impossible to retrieve it from the silo.
super mapa ale brak mi Auto Drive
This is a “HOLY SHIT” type of map, everything i personally want in a map, large and small fields, alot of sellpoints, alot of forest (personally i could’ve gone for more forest) and alot of fields with various shapes and height differences.
The few cons i have:
The mountains from a distant looks like you’re staring into an oilpainting, also the outside texture of the map casts a big fkn shadow from certain angles when you have it in your periferal view.
But these few cons will certainly not be a factor at all in me not playing the map, its seriously astounding!