V1.3.0.0
– added version with normal (base game) number of growth states –> this should hopefully fix some issues some brought to my attention
– also added description about whats the difference and what may cause issues regarding additional growth states
V1.2.0.0
– added some instructions/help
V1.2.0.0
– Added lawn foliage texture
– Added alternative hay and grass fillPlane textures
– Tweaked possibility of dandelions and fieldGrass in both meadowUS and grass texture
V1.0.0.2
– cleaned up folders a little
– corrected texture paths in i3d so it also works on modmaps
– tweaked the probability of dandelions and daisies a little
– added harvestReady2 state with more dry field grass
– added fresh green fieldgrass texture in the harvestReady state
– Added a meadow version of the texture as well, with weeds, field grass, and other foliage.
Just paste the grass folder in your base-game foliage folder and click replace. Or do said action in the modmap folder. If the modmap doesn’t have a foliage folder, you have to create a folder called “foliage” in the same folder the map.i3d is, paste in the meadow and or grass folder, and open the map.i3d with a text editor. Then press control+F and search for “grass” and “meadow”. Change the file path to the desired XML. Usually, it’s just “foliage/grass/grass.xml” and “foliage/meadowUS/meadowUS.xml” in this case. Save the file. You are done. Congrats! (ALWAYS MAKE BACKUPS!)
idk if I have done something wrong but after adding the new texture and go in game, the new texture is there but when attempting to mow the grass it won’t mow. any suggestions?