
The mod is still in its Beta version. Unfortunately, I couldn’t test it on a server, so please use it with this in mind. The way to open the RVB menu has changed slightly compared to the FS22 version: now it can only be accessed while sitting in a vehicle.
Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22.
The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop.
This version is strictly for testing purposes, and errors may occur.
Dependencies:
Wind turbines charging station
JCB E-tech Powerpack
Changelog 0.9.6.4:
When a vehicle was dirty, the “dirty time” did not reset after washing it.
As a result, when the vehicle became 100% dirty again, overheating occurred immediately. The bug has been fixed.
github issues#157 – Vehicles automatically turned off after some time while motor is running in idle
github issues#155 – When vehicle in service, PLayers cant join server
github issues#152 – Add estimated duration for Inspection & Service
github issues#139 Updated – Vehicles with Hood Animation — List Needed
github issues#114 Updated – List of vehicles / mods excluded from Real Vehicle Breakdowns specialization
Code optimization
Changelog 0.9.6.3:
– github issues#145 – Thanks to Squallqt for testing, feedback, and suggestions.
– RVBresetVehicle bug – fixed
– MP Bug – fixed
– Code optimization
– Improved debugger system: errors/warnings are always shown, info messages remain menu-toggleable. Function names are now included in log output for easier traceability.
– Moved battery-related functions into a dedicated BatteryManager module.
Changelog 0.9.6.2:
– Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
– MP Bug fixes
– Code optimization (plus 2-5 FPS)
– RVB ExactFillRootNode warning fixed
Changelog 0.9.6.1:
– github issues#141 – For some players, the game would not start after the update, this issue has now been fixed.
Changelog 0.9.6.0:
– Rethinking Automatic Engine Shutdown Disable Logic
– Rethinking RVB Specialization Exclusion Logic
– If workshop hours are disabled, the finish time is now calculated correctly.
– Own or mobile workshops are always open; inspections, service, or repairs can be started anytime,
but the work duration may slightly increase due to mechanic dispatch time being simulated.
– DescVersion increased
– Added new mod icon
Changelog 0.9.5.9:
– RVB menu optimization
– Keep your vehicle clean! 100% dirt + player-set daily service time = increased wear (engine, thermostat)
– In cold conditions, the usable battery charge decreases, making starting more difficult.
– If the vehicle is not used, the battery loses 3% of its charge per month.
– In the vehicle workshop menu, the status of each vehicle is displayed, indicating whether it is currently under inspection, service, or repair.
The expected duration of the process is also shown.
– If the vehicle has a hood animation, it automatically opens during inspection/service/repair.
– github issues#138 – Conflict with Dashboard Live
Changelog 0.9.5.8:
– MP Bug
Changelog 0.9.5.7:
– github issues#124 – Workshop menu bug
– github issues#120 – Fixed DashboardLive compatibility issues
Changelog 0.9.5.6:
github issues#40 – AI workers should automatically shutdown lights/beacons when the vehicle engine stops, fixed
Changelog 0.9.5.5:
– github issues#102 – Now compatible with the Highlands Fishing Expansion DLC
Changelog 0.9.5.4:
The repair did not finish because a test code was left in. It has now been fixed.
Compatibility with the Use Up Your Tyres (FS25_useYourTyres) mod has been completed. In the RVB menu, the tyre lifetime can now be adjusted, for example to 340 km. Please note that tyre wear is affected by both of the following settings: Vehicle Failure in the RVB menu Tyre Usage Rate from the Use Up Your Tyres mod.
Missing workshop translation added.
github issues#99
Changelog 0.9.5.3:
In MP games, time acceleration incorrectly changed the components’ maximum operating hours, fixed.
The battery’s lifespan affects its maximum charge capacity.
Added the ConsoleCommand rvb_VehicleDebug, which displays extended live data of the current vehicle (component condition, battery discharge, battery charge level, engine temperature, engine performance, etc.).
When engine faults occur, a reduction in performance and a speed limit have been introduced.
The Dutch language file has been updated, thanks to NozemOil1982.
github issues#97
github issues#62 Conflict with Vehicle Shop Storage, fixed.
There might have been something else, but I didn’t take notes. 🙂
Changelog 0.9.5.2:
github issues#95
github issues#94
github issues#92
Changelog 0.9.5.1:
github issues#92
github issues#90
github issues#89
Changelog 0.9.2.9:
– Fixed an issue that prevented saved games from loading after updating to version v0.9.2.8
Changelog 0.9.2.8:
github issues#79
github issues#78
github issues#76
github issues#71
Jump-starting modified
Changelog 0.9.2.7:
github issues#75
Changelog 0.9.2.6:
Missing value (21) added to WorkshopClose array
Fixed missing translation during jump-start/charging
Jumper cable length increased to 10 m
Now warns and breaks the jumper cable if either vehicle starts.
Changelog 0.9.2.5:
github issues#74
github issues#68
github issues#66
github issues#63
Fixed issues in vehicles.xml
RVB on/off – 20 %
Changelog 0.9.2.4:
github issues#65
github issues#64
Changelog 0.9.2.3:
Fix for repeated jump-start cable warning message on the server.
Changelog 0.9.2.2:
github issues#58
github issues#55
github issues#54
github issues#53
github issues#51 CZ translation update
github issues#50
github issues#47
github issues#45
github issues#51 NL translation update – thanks by NozemOil1982
github issues#4
Italian translation added – thanks by caymann lo re
Changelog 0.9.2.1:
– github issues#44
– github issues#43
Changelog 0.9.2.0:
– Add new feature: Vehicle Jump Start – github issues#30, issues#37
– Compatible with the FS25_electricChargeStation mod
– github issues#40 – I only made a small change, it needs thorough testing
– github issues#35
– Ukrainian translation added – github issues#34
– github issues#29
Changelog 0.9.1.1:
The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
github issues#27
github issues#22
General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
github issues#23
github issues#20 – I hope
github issues#11 – Again
Excluded motorbike vehicle types from the mod
MP bug fixed
The vehicle’s lights were not on, but its operating time increased, fixed.
Changelog 0.9.0.7:
github issues#19 – Temporary, quick bug fix.
github issues#16
github issues#14
github issues#11
github issues#10
Changelog 0.9.0.6:
github issues#18
github issues#16
Added Czech translation
github issues#14 ??
github issues#13
github issues#12
github issues#11
github issues#10
github issues#6
github issues#2
Credits:
Mathias
Download mod
| File | File size |
|---|---|
FS25_gameplay_Real_Vehicle_Breakdowns
|
378 KB |

It automatically repairs any damage the vehicle takes when I turn the vehicle on.
Having an issue where the “dump” option flickers on and off, not allowing me to dump into a hopper. Big bummed, was really hoping to implement this mod because I love the concept of it.
I’m currently using this with the “Usedplus” mod and I’m experiencing issues with the “Service” feature? It doesn’t work and I can’t service any of my vehicles. I can perform an inspection but selecting the service button doesn’t do anything.
i have an issue where i cant buy anything
There is a bug where battery cannot be loaded after full depletion. Nothing works.
uninstalled for now. There is a bug where after 2 vehicle hours, the thermostat overheats. I do the inspection and everything is between 90-100% but thermostat has a note saying “may have faults” but does not give me the option to replace/fix.
I have an issue where if you leave lights on and sleep it will screw the thing up, it says the battery needs charged, but when I charge it, it still says it, I even got the battery replaced and it still didn’t work
I use this new 0.9.5.7 update and when I try buying something from the shop, I can’t move around to look at it, and all the options stay and won’t go away.
problem with termostat
V0.9.5.7 breaks my game:no HUD, no keyboard working, no menu, but time progresses
it has a conflict with the advanced damage system mod, had the same
everytime i use this new update i cant use any triggers to repair on the map its a shame because this mod is the best for immersion
could be one of the best mods for fs25, however it’s apparently not compatible with the speed unlocker or real speed limit, disappointment because i use them on every save. they do not work with this mod enabled. it’s a shame, would really like to be able to use them together.
you should add support for implements too
Can you please add a mechanism so that the engine don’t start at first try when it’s cold outside.
tbh that would be a good funtion great idea tomas oh and my they could add a WORKING can of either
I like the mod
Does anybody know where I can get the electric charging station mod for this?
мод нашёл но техника не заводится как завести?
при запуске пишет требуется мод электрическая зарядная станция где скачать?
\
wont start keeps stuck at loading screen at single player and multi player
Noticed there was no fuel usage.
keeps telling need mod eleric charge station zip
i cant find it
i found it https://fs25.net/wind-turbine-charging-station-v1-0/
thanks it was hard to find
thanks man on mod network i was having a hard time finding that
Real vehicle breakdown need a new update it is breaking all my vehicles and crashing the map on all my 3th party stuff on my gaming PC i am letting you know ok i love everything about the moon but it needs fix ok thank you so very much
Do you have to download all
Everytime i get out of the Vehicle after starting my game locks up so i can’t move i get error on my log “dataS/scripts/vehicles/specializations/FillUnit.lua:2585 attempt to index nil with ‘title’ Error:Running LUA method ‘update’ any help would be appreciated is it a mod conflict maybe?
i have a problem, when the battery discharges it is not possible to start the vehicle, i tryied jump starting but everytime it just destroys the cables, when i watched some videos there should be in the help menu in top left an jump start option in defauld R when you are in the vehicle but i dont have it there, if you know how to fix it please tell me. (sorry for my english)
You have to use a similar vehicle to jump the dead vehicle. Using something like a pickup truck to jump start a tractor will destroy the cables. You can use a semi truck to jump a tractor or something smaller. Use a larger vehicle to jump the dead one and i will work.
I like this so far, it makes you think a little more about the daily plan and causes you to take a little more care in Vehicles.
I just made a Vehicle that just so happens to have a battery charge level indicator (it was originally for hybrid drive but scrapped the idea after testing but kept the battery charge meter) so that’s nice to see the charge/usage status on the fly..
One thing I don’t like is MY Workshop is closed after 7pm? It’s my Workshop So I need to Open it whenever. We need an option to disable or “buy” this feature out.
(it was close to closing time apparently when I booked my Tractor in for repairs with just 1% Damage but had to wait 12+ hours for it to complete, due to shop closure I assume)
Ah, one other thing I don’t like but understand. Log file is being spammed with Service Info and I can’t scan for other info I may need easily.
I like the Mod and will use it 🙂 Thanks.